Install V-Ray 3.6 (for R19 for example) Start the installer of V-Ray 3.7 and select only those versions of Cinema 4D that you want to be installed (in this example R20) Click on the Customise button and uncheck 'Uninstall previous versions' - this will tell the installer to keep V-Ray 3.6 on R19 Then click Next and then the install button. In this video Autodesk's senior technical BIM specialist Samuel Macalister will show you how to link a convert revot materials into vray materials in 3ds max.
![How How](https://jme-hub-cdn-jmonkeyengineor.netdna-ssl.com/uploads/default/optimized/2X/1/1874241b277859dd452ea3f6439052477b269434_2_690x352.png)
Edit the sample scene
To ensure much faster render times, we will edit the sample scene from www.vray-materials.de. We'll also edit the texture paths and materials so everything looks as intended.
![Converter Converter](/uploads/1/1/8/3/118373372/393295113.jpg)
Inspect a custom material
After downloading a more interesting material, we'll go over it step by step to see how it has been set up. It is important to understand how the material is built, to be able to edit it later on.
Vray Displacement
The material features Vray displacement, so we'll cover the basics of this nice Vray feature and edit it to our needs.
Vray blend material: Gold and wood
The chosen Vray material is a mix of 2 materials: gold and wood. The special Vray blend material is used to blend them together by using a bitmap texture.
Apply material to custom objects
When we edited the material to our needs, the next step is to apply it to custom objects in the scene. This requires some work as we need to transfer UVW mapping data, Vray displacement modifiers etc...
Convert to gamma 2.2 setup
Corona To Vray Converter
As a final step, we'll go over the process of editing everything so it looks good when you use the gamma 2.2 setup.
You can read more about gamma 2.2 setup by clicking here.
You can read more about gamma 2.2 setup by clicking here.
In this video, we will talk about setting up V-Ray Displacement in Maya and rendering in Vray.Cloud. Let's learn how to quickly configure tiling for the all textures by using a single node and install a script converter for Maya, with which you can quickly download customized PBR materials from the Poliigon website.
Video content:
00:00 - 00:18 - Intro
00:18 - 1:59 - Customize V-Ray Displacement in Maya. Setting the view and render in Vray.Cloud. Using V-Ray Quick Settings.
1:59 - 3:04 - Turn on the Auto White Balance and Auto Exposure. Transfer to selected camera option.
3:04 - 5:18 - Adjust the lighting. Customize texture tiling with Place 2D Texture. Render new result in Vray.Cloud.
5:18 - 7:56 - Help tab and Tools and Add-ons. Download and install a converter script for Maya. Downloading metal, wood, tile and sunflower materials from the Poliigon website.
7:56 - 10:48 - About the settings of the script-converter.
10:48 - 11:21 - The ending. Video preview of other lessons. A subscription button, as well as a button for support on Patreon.
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Enjoy watching!
Best regards, Andrew Krivulya aka Charly.
Production Music courtesy of Epidemic Sound' www.epidemicsound.com
#poliigon #textures #vraynextmaya