So I have installed the Realvision ENB using the Nexus Mod Manager off of NexusMods.com, and I enabled the depth of field options. BFloatRenderPoint is 1 (although the game says it isn't, but it is, and I do not think that I have any other copies of the SkyrimPrefs.ini file) and I really don't know what to do. I'm frustrated, as I have been trying to fix this for a few days now. Please do the video justice and watch in 1080p Alienware m18x R2 7970m Crossfire 3920xm running at 4.2Ghz, GPU's @ 900/1250 Using the Sharpshooters Extreme G. I can't get the depth of field to work at all on skyrim. I'm using the latest realvision enb, with series 0.221. I have tried default inis with the relevant parameters changed and also Ewis custom inis. Can't get any sort of dof effect to work. I have tried a whole different enb (true vision enb) with the same result. Can anyone help with this. IIRC the default Rudy DoF only blurs a weak amount at a distance (might be wrong it's been a while). Check enbeffectprepass in the shaders panel and play with the aperture settings. If that fails try using a different DoF with Rudy. SweetFX does not affect DOF. You can disable DOF in-game by bringing up the ENB menu and the DOF settings are in the right-hand side window. You may need to expand the section headers to get the option to disable it. Save the settings or it will revert at next game restart.
Page 1 of 2 | [ 16 posts ] | Go to page1, 2Next |
|
Author | Message | |
---|---|---|
| ||
Joined: 22 Sep 2013, 21:05 Posts: 5 |
| |
Top |
| |||
Joined: 27 Dec 2011, 08:53 Posts: 15765 Location: Russia |
| ||
Top |
| ||
Joined: 22 Sep 2013, 21:05 Posts: 5 |
| |
Top |
| |||
Joined: 27 Dec 2011, 08:53 Posts: 15765 Location: Russia |
| ||
Top |
| ||
Joined: 22 Sep 2013, 21:05 Posts: 5 |
| |
Top |
| |||
Joined: 27 Dec 2011, 08:53 Posts: 15765 Location: Russia |
| ||
Top |
| ||
Joined: 22 Sep 2013, 21:05 Posts: 5 |
| |
Top |
| |||
Joined: 27 Dec 2011, 08:53 Posts: 15765 Location: Russia |
| ||
Top |
| ||
Joined: 22 Sep 2013, 21:05 Posts: 5 |
| |
Top |
| ||
Joined: 28 Nov 2013, 01:59 Posts: 1 |
| |
Top |
Page 1 of 2 | [ 16 posts ] | Go to page1, 2Next |
< Guide:ENBseries INI
![Skyrim Enb Dof Not Working Skyrim Enb Dof Not Working](/uploads/1/1/8/3/118373372/577360846.jpg)
[DEPTHOFFIELD]
Skyrim Enb Dof Not Working Remotely
File configuration (INI) for this effect is very simple. It contains three parameters, from which actually only one has noticable influance on how the depth of filed effect works. And that is FadeTime:
The parameter controls the time (seconds) in which camera will focus to a certain distance (acquired from a focal point; usually a distance sampled for the center of the screen, but it depends on the actual implementation of the effect).
Quality parameter controls the quality of the effect, should the enbeffectprepass.fx file be setup for this - most are not so this will never do anything. Otherwise, the lower the value set to the parameter, the bigger the effect quality, supposedly.
Last of the INI parameters in this section is IgnoreWeatherSystem. This is present in most of the other sections as well. The parameter works only when multiple weathers are enabled.
DoF in-code parameters
Note, that not only the depth of field effect can be applied in the enbeffectprepass.fx file. Different ENB code additions introduced a number of other, simple effects, applied along with DoF.
Most of the DoF settings can be changed in the enbeffectprepass.fx FX file itself. With current ENB version these parameters can be changed in-game, via ENB GUI as well. All variables defined in a proper manner are exported to enbeffectprepass.fx.ini file for easier configurability, i.e. one donnot need to change their value within the code itself, but do as like with any other parameters from main INI configuration file. An example of a variable from this effect file is showed below:
As we can see, most improtant part of the above definition is the part describing the user interface (UI) components for the variable. According to the information ENB creates an entry in relevent INI file and at in-game GUI. First essential parameter of the UI setup is UIName of the variable - this string defines an identifier for the variable in both INI file and GUI. Via the name we can configure the variable as described above.
![Skyrim Enb Dof Not Working Skyrim Enb Dof Not Working](/uploads/1/1/8/3/118373372/352877811.jpg)
Other parameters can be omitted, depending on the type of the variable. In case of a boolean (the one that can only have values false or true), the UIName parameter is the only one used. In case of numeric types on the other hand, like int (integer number) and float (floating-point, real number), we have UIMin and UIMax. As their names state they define minimum and maximum values that the variable can have.
Next important parameter here is UIWidget. It configures the way how the variable can be changed. There are two essential values the parameter can have - Spinner and Color. First of them allows changing the value using arrows (visible at in-game GUI) and refers to numeric types (mostly float). The value ranges between number given with UIMin and UIMax parameters. The latter option is used in regard to 3-element floating-point vectors float3, and allows to define them as RGB or HSV color (the actual value stored in INI file is always RGB).
The above description of the in-code parameters refer to all effect files and their variables. INI files containing values of the varibles are created in the enbseries subdirectory (the same place where weather configuration files are located). The default values of the variables are defined at the end of the UI parameters setup.
Skyrim Enb Dof Not Working Mod
Matso (talk) 04:58, May 12, 2015 (EDT)
Download Enb Skyrim
Retrieved from 'https://wiki.step-project.com/index.php?title=Guide:ENBseries_INI/Depthoffield&oldid=59900'